2012, September 30th
Our first project focused on Unity basics and was aimed at creating a "scavenger hunt" style game, where players had to find a series of objects while getting feedback of some kind, like a health bar or a progress report indicating how many objects they had collected. Here's the full list of games.
Our game, entitled "Robot Mayhem," put you in control of a spy robot tasked with sneaking past the evil lair's automated security systems. It includes lots of collision triggers, a detection level, lighting and particle systems, respawning, time tracking, and music from Mission Impossible and Team Fortress 2.